1. Two Kinds of Addresses in Every Process
Some addresses are predictable; others are random. Knowing which is which is the entire foundation of writing cheats that survive a restart.
2. The Lifecycle of a Game Object
What actually happens between matches: where the Player struct goes, why it has a new address next time, and what your old "found in CE" address actually points to.
3. The Pointer Chain: How to Survive Reallocation
The trick is to never bookmark a dynamic address directly. Instead, find a STATIC address that holds a pointer to where the dynamic data currently lives. Then follow the pointer. The walk through a multi-level chain is what Cheat Engine\'s "pointer scan" finds for you.
4. Finding the Chain in Cheat Engine
The practical workflow: how you actually discover the offsets that make up your pointer chain, starting from a value you found via a scan.